![]() ![]() Shouldn't have to download 20+ MB of metadata for KSP1 that you'll never use (see Proposal: Introduce CKAN-meta-Legacy #1975).Will KSP1 ever release a 2.0 version within its numbering scheme?.How can we determine the installed version? Is buildID.txt still there?.Will mods still work the same way? Unzip files into a folder like GameData?.Please reply with further thoughts, considerations, etc. This is a WIP issue to track discussion and hash out a concrete plan. (If we decide we want nothing to do with KSP2, or if we can't due to some hypothetical exclusive deal with Twitch, then that's obviously far simpler.) I'll assume for now that we want to index mods for it and will be able to do so. This raises the question of how CKAN should handle the sequel. ![]()
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